PM3.6 - Donkey Kong - Subroutine - 0x29ca8

  1. if ((InternalConstantInt(LaunchSpeed) GreaterThan scalar(3.7)))
    1. SoundEffectStop(1082)
    2. SoundEffectStop(1083)
    3. SoundEffectStop(1084)
    4. SoundEffectStop(1085)
    5. if ((InternalConstantInt(LaunchSpeed) GreaterThan scalar(6.7)))
      1. if (RollADie value(2))
        1. SoundEffect1(1084)
        2. SoundEffect1(1084)
      2. else
        1. SoundEffect1(1085)
        2. SoundEffect1(1085)
    6. else
      1. if (RollADie value(2))
        1. SoundEffect1(1082)
      2. else
        1. SoundEffect1(1083)